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Ever since releasing in 2005, and eventually going on to sell over 25 million copies, the Need For Speed series has become synonymous with racing. With a focus on street-racing and rarely seen features such as traffic collisions and pursuit mode, it became an instant hit with PC gamers. Need for Speed Rivals was released in 2013 for Microsoft Windows, PlayStation 3 and Xbox 360 after a three-year hiatus from the series. But what made this latest addition so different? Criterion Games took inspiration from real life driving experiences to create a unique multiplayer experience that had players competing against each other across city streets. By using the all-new "Real-Life Damage" system, players can cause their rivals to crash into walls, trees and other cars to slow them down. This is done through a combination of impact forces and car damage. However, if they aren't careful to avoid this aggression mode, it could lead to a crash causing their vehicle to become damaged too. Need for Speed: Payback is the third release in the main series and first since 2013's Need for Speed: Rivals. The game will feature a new generation of cars and graphics as well as an open world environment enriched with narrative. Payback takes place 20 years after the events of Rivals, where Tyler is now a bounty hunter, who seeks to pursue the person who framed him for killing his family. Need for Speed Payback takes place in Fortune Valley, which is an open world recreation of Las Vegas based on the real city. The central plot revolves around Tyler, a former professional racer who seeks to take down the man who framed him for killing his family. During this time period, he accepts a contract from Cyrus Temple to take down one of his rivals known as Rattinger. To do so, he has to take down other racers throughout the city who could pose a threat to his plan. The story will jump between different parts of Fortune Valley. Most of the game takes place in an open world environment, which features different races and activities set around the city. This approach has been used before by Need for Speed: Most Wanted, 2005's predecessor to 2012's Need for Speed No Limits. During this time period, racing will become more important than ever since cars are now more powerful than ever - even with the help of tuning secrets created by tuning shops. These tuning shops specialize in setting up performance modifications for cars. These modifications can be used by players to improve their performance or create unique designs for their vehicle. The game's open world environment is customizable, allowing players to customize the city to their liking. This means it can be altered through the game's available tools like roads, hills, barriers and barricades, billboards and billboards machines. For example, players can use billboard machines to create text-based advertisements that play on all screens in the game world. The advertisements will then talk about cars using voiceovers by famous real-life actors such as Tim Allen (Pulp Fiction), Ana Ortiz (True Blood) and Billy Dee Williams (Star Wars). cfa1e77820
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